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Amazon vs Microsoft: A friction to entice game developers to the cloud

Microsoft and Amazon are appearing at the Game Developers Conference (GDC) this week with a simple pitch: use our cloud services to build your game. Both companies have been battling to get businesses to switch to the cloud in recent years, and now the focus is genuinely on game developers during a pandemic that has challenged the norms of creating games.

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“Every few years, the games industry undergoes a transformation, a reinvention of itself,” says Sarah Bond, corporate vice president of game creator experience and ecosystem at Microsoft. “New platforms and technologies create new genres, gameplay, and IP. Today, we’re amid one of those transformative moments.”

Amazon agrees. “Game developers are embracing industry-wide transformation,” says Chris Lee, head of game tech services at Amazon.

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While Microsoft and Amazon have been trying to entice game developers to their cloud services for years, they’re both making an even bigger push in 2022. Amazon is launching AWS for Games today, a collection of AWS services and solutions to help developers build, test, and even grow their games. At the same time, Microsoft is launching Azure Game Development Virtual Machine to allow developers to make games on powerful PCs in the cloud.

Amazon already offers cloud game development workstations and virtual machines, and Microsoft’s new Azure Game Development Virtual Machine is the company’s take on game production in the cloud. It’s an Azure offering with powerful compute and graphics processing paired with tools like Visual Studio, Unreal Engine, Parsec, Blender, and more. Microsoft and Amazon’s offerings are designed for game studios to quickly spin up powerful PCs in the cloud to develop and test games from anywhere.

Amazon is also making it easy for game developers to add its new GameSparks SDK to game clients to handle messaging or authentication. AWS GameKit is also launching today as an open-source solution for game developers to add cloud-based features like game saves or achievements to games. Microsoft has similar tools under its Azure PlayFab product, designed specifically for game studios to build and run live games. Some big games like RobloxTom Clancy’s Rainbow Six Siege, and Microsoft-owned Minecraft all use PlayFab.

Microsoft is also launching ID@Azure today, which is designed to entice independent game developers to use the company’s cloud services. ID@Azure includes free tools and resources for independent game developers and even up to $5,000 in Azure credits. Microsoft doesn’t care whether developers are building a Nintendo Switch game, something for the PS5, or an Xbox and PC title — the cloud services are there regardless.

These announcements come as Microsoft and Amazon seek to further capitalize on game studios moving to the cloud and adopting AI and machine learning. Amazon claims 90 percent of the largest game companies are already building with AWS, while Microsoft points to all of its first-party studio games now using Azure PlayFab. The battle for the future of game development is truly on.

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